
It was marketed as a "World of Assassination" and provided a platform that would expand and evolve over time, and inspire a trilogy of games. The game adopted an episodic model and the team envisioned the game as a service. According to the team, Hitman is a puzzle game with action and stealth elements the developers refined the simulation and artificial intelligence of each level. The title was conceived as a re-imagining of the franchise as the team attempted to integrate the gameplay of Absolution with the open-endedness of earlier installments of the series.

Square Enix Europe set up a Montréal studio to work on the next Hitman game, but IO Interactive returned to lead the game's development following the under-performance of Absolution. IO Interactive introduced a "live component" to the game with new content being regularly delivered in downloadable form. The game presents the player with various assassination opportunities, many of which are unconventional. Hitman features a number of large, open-ended sandboxes that Agent 47 can freely explore.

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The single-player story follows genetically-engineered assassin Agent 47 as he goes on a worldwide adventure and solves a mysterious series of seemingly unconnected assassinations. The game, which has six episodes, is the sixth mainline entry in the Hitman franchise, the first installment of the World of Assassination trilogy, and the successor to Hitman: Absolution (2012). Hitman is a 2016 stealth video game that was developed by IO Interactive and was released episodically for Microsoft Windows, PlayStation 4 and Xbox One from March to October 2016.
